The biggest agreed one was that it you need a sound when being hit, or when you hit a wall, the next is people think its just too hard. After that it gets a little more generic with no real consensis. Being thrown back to the start of the level seems to be an issue and there also appears to be the need to move a little quicker. So lets address some of these...
You now get a sound when being hit, or when hitting a wall. I have to use sound effects sparingly as the TED sound system is fragile, this means I cant go overboard on different sounds for various events..
I'll tweak the harder baddies and see if that helps
I'm not a big fan of restart points, and if you did I would have to punish you more for diying. Currently you dont lose all you weapons, I think if you restarted, you should. I don't really like that. I could just bring the player back on screen at the same point, but again, you'd have to lose all your weapons or it would just be too easy.
Speed... This is a tricky one. Because we're software sprites in MCM, I have to double the speed of the ship (not just move it a little), and that might mean you miss bullets. But we can certainly look at it - possibly as a power up.
Remember there are 2 coin sizes. Small ones fall from individual baddies, and larger ones from groups of baddies. This means shooting a whole wave will sometimes drop a large coin and you get more of the coin bar filled at once! Currently I think theres too many falling early on, but we'll see how that works out...
2 bullets at the start should be fine, particually as you can power up really quickly.
Folk are finding it tricky to pick up coins. This is a bit of a surprise, but I'll look to make the arc bigger to give you more time.
Also remember that in the final game theres lots of different baddie types, and these will dictate how hard it is to kill. This means it'll be easier to spot those harder aliens. But for now, I'll change the animations a little to make them more obvious.
The rasters are fine on the real machine... if it wobbles, its the emulator your running on! :)
Keep the feedback coming please, if you have nothing to say about it - then say that! We need to know that too! We'll do updates to the demo until its playing better, then we can progress to the real game again.
I'm also very interested in hearing from people that are playing with the scripting language and how your finding it.