Saturday, June 27, 2009

Editor woes

You know its amazing how fast you can do an editor if your not trying to be fancy. Take RetroEdit. It's actually trying too hard to be the jack of all trades, and as a result, its currently the jack of none. This isn't to say it won't eventually work and do its job, but currently because its trying to hard, its progressing slowly.

Now, take a look at a little map editor I'm currently knocking up for my little iPhone Golf game. I'm not trying to make it a generic editor, and I dont want to reuse it later (not that I couldn't hack it into something else later mind). But this means Im free to throw code in at a great rate of knots and as a result, within a day (almost) I've just about finished the basic editor. It's got a tile window, brush support (grabing multiple tiles at once), and I'll add a quick UNDO function in there for when Im being stupid.

It's amazing how quick you can do these things when your being specific, and I do wonder sometimes if the tools I try and do at home are being too ambitious and as a result might never get finished... hay-ho...

Friday, June 26, 2009

iPhone fun...

Yeah, I know... long time again. I've started doing some iPhone coding to see if I can actually finish a (proper) game at home. Doing games programming at work, then games programming at home is hard going. Doing the same thing all day, then coming back home and doing it all again is a little soul destroying. However, I'd like to try and give it another go, and who knows.... perhaps make a little cash on the side.

So, XeO3 will (yet again) take a back seat for a while so I can see if I can make a real go of this stuff.

On the plus side, I've been doing some OpenGL at work, and it's putting me in good stead for doing some at home! I now know a reasonable amount about it so should be able to use the iPhone's OpenGL ES reasonably easily..

Well, here goes nothing....