Improvements to the CPU timing, and finally added the sprite composite and Unified modes to let you attach sprites together. This is "largely" untested, so I expect fixes to this over time....
#CSpect V2.9.1 changes
- Fixed a sprite window clipping bug
- Fixed the esxDOS streaming API emulation
#CSpect V2.9.0 changes
- Improved the timing of the CPU so it should be much closer to the NEXT
- 48k timing - along with memory contention should also be much closer to the real thing
- Fixed the sprite over border clip window - no longer resets the user clip window
- Sprite "composite" mode added
- Sprite "Unified" mode added
- Fixed a screen render issue, where the screen was being stretched 1 pixel too much