- -joy to disable DirectInput gamepads
- Re-added OUTINB instruction (16Ts)
- Fixed a but with MMU1 mapping when reading, it was reading using MMU0 instead.
- In ZXNext mode, if you have RAM paged in MMU0, then RST8 will be called, and esxDOS not simulated
- Palette control registers are now readable (Hires Pawn demo now works)
- Reg 0 now returns 10 as Machine ID
- Reg 1 now returns 0x1A as core version (1.10)
- Layer2 transparancy now checks the final colour, not the index
- Fixed sprites in the right border area (the 320x192 picture demo)
- Timex Hires colours now correct (Pawn demo)
SNASM
- Re-added OUTINB instruction