I suddenly realised that the bug Luca discover and I subsequently fixed might have been the reason for level Fast-Forward not working, after all it would alter the cycle count things would be active for. So I resurrected it and gave it a few tests and hay presto! It works perfectly!! This means I no longer have to fast forward through the whole level to check a path, the level will just fade on at the correct spot! Very cool! And a great surprise at that!
Who knows...I might actually get more paths done tonight....maybe... if the TV isn't too good. :)