Thursday, September 28, 2006

Xeo3 - Turrets.

Bah!! Stupid mistake. I fixed the bug where by the first turret couldn't be shot. Turns out I was doing a BNE loop rather than BPL - DOH!! Oh well, that looks like the turrets are all fixed and working now. I might need to add a new bullet vector, but I'll wait and see how it all plays. So, now its back onto writing the supporting docs for Luca....

I've also been thinking about the demo Luca want's to release.... perhaps it shouldn't be playable, but just scroll by to show it all in motion - we don't want to spoil things too much! Once we have more path's completed - and weapons added in - I guess we can discuss it further.

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