- RAM is now filled with random bytes on power up to help simulate the real machine
- -fill=$XXXXX allows you top specify a specific byte sequence to fill RAM with
- Debugger: general layout adjustment.
- Debugger: text colour changes when user bar over the top for easier reading
- Debugger: $ added to all hex numbers
- Debugger: Hex numbers are now coloured for easier spotting
- Debugger: Added "peek()" of all memory access to the left of the disassembly line
- Debugger: Added 16bit "peek()" of all 16bit register load/store locations
- Debugger: Added a small permanent memory dump using 16bit registers as the base address
- Debugger: ` now displays the current screen in the debugger (Keypad-Enter also works)
- Debugger: Memory window bookmarks added. CTRL+SHIFT+[0-9] to set, CTRL+[0-9] to jump to.
- CSpect should now run on 32bit and 64bit machines
- Now detects if the shader fails to compile, and switches off the shader mode
- Fixed port $123b 16k bank offset mode
- Fixed unified attached sprites
#SNasm V3.0.3
Brand new C# version, which will now run on Linux and macOS. I'm sure there are still bugs in here, so released for community testing. It assembles everything I've got, so should be fine.
3 comments:
Hello Mike,
thanks for this release - sadly it (still) doesn't work with my 32Bit Windows 10 system. :-(
Windows defender says it contains a virus/trojan, presume its a false positive ?
yes, trojan here,
(6 of 66 antiviruses reported about this:
https://www.virustotal.com/gui/file/c9ceebeff738a7fd70da718c259e70ebc1ab2c80ed6180edbf7b506a7bf8bc82/detection
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