- Added .NEX format loading. (see format below)
- Added nextreg 8, bit 6 - set to disable memory contention. (untested)
- Added Specdrum Nextreg mirror ($2D)
- Removed OUTINB
- Removed MIRROR DE
- Added sprite global transparancy register ($4B) - $e3 by default, same as global transparancy ($14).
- NextReg reg,val timing changed to 20T
- NextReg reg,a timing changed to 17T
- Added LDWS instruction (might change)
SNasm changes
- Added LDWS opcode
- Removed OUTINB instruction
- Removed MIRROR DE instruction
1 comment:
https://www.facebook.com/groups/specnext/permalink/661030860920904/
widescreen spec next demo, running in the CSpect emulator it is missing the right strips of sprites ..
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