The life of a Games Programmer

My personal thoughts and musings...

Wednesday, April 29, 2020

#CSpect V2.12.23

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Quick addition for some devs. #CSpect V2.12.23 changes CTRL+F3 will now save a screenshot into the current folder (without shader effects...
Monday, April 20, 2020

#CSpect V2.12.22

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A few more fixes, mainly while I've been doing some wifi work, but some other dev finds. #CSpect V2.12.22 changes Fixed a stupid typo...
5 comments:
Tuesday, April 14, 2020

#CSpect V2.12.20

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Another couple of dev fixes. #CSpect V2.12.20 changes Fixed a bug in 48k Layer 2 offset mapping for 320 and 640 modes(untested) Changed ...
3 comments:
Monday, April 13, 2020

#CSpect V2.12.18

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Couple of bug fixes for devs.... #CSpect V2.12.18 changes Fixed Layer 2,320x256 clip window Fixed a crash in Layer 2, 320x256 rendering ...
1 comment:
Saturday, April 11, 2020

#CSpect 2.12.17

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Another day, another version. This one for some devs who are trying to use the 1bit tilemaps, and another minor update for plugin writers. ...
1 comment:
Friday, April 10, 2020

#CSpect V2.12.16

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Another very minor update for plugin writers. This gives access to sprite image memory, and undoes a "fix" that wasn't right.....
Tuesday, April 07, 2020

#CSpect V2.12.15

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This release is specifically to add to the plugin API, allowing plugin devs to control the debugger including single stepping and break poin...
Sunday, April 05, 2020

#CSpect V2.12.13

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So this includes a few fixes users have found in the last version, including an important OS one - hence the quick release. #CSpect V2.12....
Friday, April 03, 2020

#CSpect V2.12.9

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Been a while since the last update. This one adds the 2 new Next Registers that are required for the very latest NextOS - which is the main ...
2 comments:
Monday, January 06, 2020

#CSpect V2.12.5

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Fixed plugin loading. This was due to the new loading/reset system that was nuking loaded plugin mappings. I've also added a "Tick...
11 comments:
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