The life of a Games Programmer

My personal thoughts and musings...

Saturday, May 31, 2008

XeO3: Scripting....

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Not doing much but cleanign up the script for the demo. I manged to 148 bytes by swapping from PFor 10 Move -2,10 PNext to....

XeO3: Move commands...

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I've just finished adding the MoveLoop command, so I hope this helps to make script writing simpler. Now I need to go through and change...
Thursday, May 29, 2008

XeO3: Script Docs complete!!!

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Well, I've finished the 1st pass of the scripting docs!! Didn't take too long at all, I'm quite pleased about that. I do still h...
1 comment:
Wednesday, May 28, 2008

XeO3: Wiki

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I'm slowly updating the wiki just now, and documenting the scriping system as best I can. I was going to keep the wiki quiet for now, bu...
1 comment:
Monday, May 26, 2008

Bandwidth Leachers!

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I've just spent an hour getting an image script working so that I can stop people leaching bandwidth. Now, dont get me wrong, I actually...

XeO3: Polls!

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I've added a couple of poll's on the right, please take a moment and fill them out. I'm also interested in what other platforms ...

XeO3: Wiki!!!

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I'm busy setting up an XeO3 wiki (with restricted user access) so that Luca and I can document everything in XeO3 properly. Previously L...
Sunday, May 25, 2008

XeO3: Mmmmm.....

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I've been making more minor fixes in the game code as I come across them so the C64 port is almost complete. In fact all thats really le...

XeO3: Another day... another bug fixed!

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So I started to look into adding the panel functionality, and what do you know - its working already; its simply drawing to the wrong screen...
Saturday, May 24, 2008

XeO3: Almost there!

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I've made pretty good progress this evening and have managed to get all the player controls in and working; along with the player ship o...
1 comment:
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