The life of a Games Programmer

My personal thoughts and musings...

Sunday, December 30, 2007

Led Scrolly

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I've been playing with electronics stuff again. Just before stopping for the Christmas break, Russ was moaning that I still hadn't f...
Saturday, December 29, 2007

XeO3: Late again....

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Well, what would this project be if I actually managed to do something on time...*sigh* Oh well. Family and a stinking cold have knocked me ...
Sunday, December 23, 2007

XeO3: Damn....

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Damn, damn....damn..............damn. Running out of time; so much for getting a level done by Christmas! I have done a little more on it, s...
Sunday, December 09, 2007

XeO3: Path debugging.

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Almost there. My 1st pass of the Path Fast Forward is just about done, but it doesn't seem to quite match up. My timing appears to be ou...
Saturday, December 08, 2007

XeO3: More debugging stuff.

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Well, not DEBUGGING as such, but stuff to help making paths that little bit simpler. The current problem I have with creating new paths is t...
Thursday, December 06, 2007

SuperCPU: Scrolling...

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I've managed to get Level 1 of XeO3 scrolling on the SuperCPU using my software character map - well, a test anyway as the map is still ...

SuperCPU: Now we're getting somewhere!

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After the disappointment of last night, I realised this morning that I dont need to copy the whole screen - just 21 lines of it! Knocking o...
1 comment:
Wednesday, December 05, 2007

SuperCPU: Damn that 1Mhz memory...

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Okay.... It wasn't quite setup right. For those that haven't played with a SuperCPU, they have to do sime jiggery-pokery to write in...

65816: Cool bitmap stuff...

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Yeah, I know I know.... I should be doing XeO3, but the lure of 65816 code is too much just now! :) Anyway... After doing my block transfer ...
1 comment:
Tuesday, December 04, 2007

Play.com: How the mighty have fallen....

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For those that don't know, Play.com are a fairly sucessful on-line DVD shop. They have reciently branched out into electricals and games...
4 comments:
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