The life of a Games Programmer

My personal thoughts and musings...

Friday, November 30, 2007

65816: Aaaaaaaannnnnnnddddd we're done..........

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Well, I appear to have now finished 65816 support. I had some nasty little bugglets that were messing with my REP/SEP commands which is exa...
1 comment:
Thursday, November 29, 2007

65816: Problems....

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Okay....I was a bit peeved that I released the latest SNASM with only partial 65816 support, so I've decided to finish it off. While doi...
Wednesday, November 28, 2007

New Release!!!!

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I have just done my first new release of Minus4 in about 2-3 years!! Yes all these new features I keep going on about are have now been rel...
Tuesday, November 27, 2007

XeO3: Profiled!

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I'll get into this in a bit, but I just wanted to show the basic XeO3 profile. As expected sprite drawing is coming out on top with the ...
Monday, November 26, 2007

Minus4: More on profiling....

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You know, the one thing I really like about machines getting bigger and better, is that it lets you be lazy. In Minus4 I could do special fu...
Sunday, November 25, 2007

Minus4: Profiling other games!!

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Now this gets really cool.... I was busy flicking though other peoples demos and games and its amazing what a basic profiler does. In Elite,...

Minus4: Profiling.

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I've added the basics to the profiling kit and its really interesting to see memory access at work. With machines being so fast these da...
4 comments:
Saturday, November 24, 2007

Plus4: The expansion port...

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Oh.... and as a little side note.... I was wondering.... The big problem with the plus4 is that theres no female edge connectors that now F...

Minus4: An old friend....

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While getting a little bored of doing paths (MAN! I hate doing paths...) I decided to take a break from that and add some basic profiling un...
Tuesday, November 20, 2007

XeO3: Scripting....

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As you may have noticed from Luca's blog, we've decided to not only release a demo, but the script for level 1, and a way to build i...
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