The life of a Games Programmer

My personal thoughts and musings...

Showing posts with label zxnext. Show all posts
Showing posts with label zxnext. Show all posts
Sunday, September 16, 2018

CSpect 1.18

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Changes to the debugger. This allows you set breakpoints using the physical address, allowing you to set breakpoints in code not yet paged i...
1 comment:
Monday, September 10, 2018

CSpect 1.17.1

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Minor update to SNasm. 48K SNAs weren't saving out correctly, and labels under $8000 were whacky. This is now fixed. SNasm changes Fi...
Sunday, September 09, 2018

CSpect V1.17

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New version  of CSpect and SNasm with some big changes for those using it to dev. You can now specify segments and save out NEX format pac...
Saturday, August 25, 2018

CSpect V1.16

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Okay, so the last version was actually a debug version and so some folk had problems running it. This is a proper release build. There are a...
Friday, August 24, 2018

CSpect V1.15

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There's been a few folk requesting an updated version so even though it's not a huge change, here it is... CSpect changes Fixed ...
Saturday, July 21, 2018

CSpect 1.14

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CSpect changes -joy to disable DirectInput gamepads Re-added OUTINB instruction (16Ts) Fixed a but with MMU1 mapping when reading, it wa...
6 comments:
Thursday, July 05, 2018

CSpect 1.13

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CSpect changes Kempston joystick emulation added using Direct Input. All controllers map to a single port, port $001F = 0FUDLR Fixed CPU o...
2 comments:
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