- Fixed F_RENAME to use IX instead of HL (now working)
- Fixed sprite clipping (I think)
- First pass at Tiles and Tilemaps in bank 7
- Faked esxDOS loading now returns an "access denied" error, if it tried to open a file that is write protected
- Transparent border now working (ULA off)
- Added F_RENAME (untested)
Tuesday, August 25, 2020
#CSpect V2.12.36
#CSpect V2.12.36/35 changes
Saturday, July 11, 2020
#CSpect V2.12.34
Quickly added in the last missing screen mode...
Edit: Fixed a minor issue where hex editing was case sensitive... so you needed to press SHIFT+letter... doh.
Edit: Updated for a couple of new dev features
#CSpect V2.12.34 changes
#CSpect V2.12.33 changes
#CSpect V2.12.32 changes
Edit: Fixed a minor issue where hex editing was case sensitive... so you needed to press SHIFT+letter... doh.
Edit: Updated for a couple of new dev features
#CSpect V2.12.34 changes
- Fixed HEX editing in the memory window so that it's case insensitive. (don't have to press SHIFT)
- ReadMe.txt now holds the "manual" part of this text file, and this is now "just" the version info.
#CSpect V2.12.33 changes
- You can now click on the memory window to edit bytes directly by typing HEX values into it ENTER or click off to stop
- You can now press KEYPAD_ENTER to display the game screen while in the debugger
#CSpect V2.12.32 changes
- Fixed reg $8E bit 3 usage - don't change RAM mapping
- Fixed Layer 2 palette colour offsets (NextReg $70)
- NextRegs $6E and $6F now return top 2 bits as 0
Wednesday, July 01, 2020
#CSpect V2.12.31
Quickly added in the last missing screen mode...
#CSpect V2.12.31 changes
#CSpect V2.12.31 changes
- Added DAC's B,C and D
- Added SAVE to the debugger: SAVE "NAME",add,len, SAVE "NAME",BANK:OFFSET,length, SAVE "NAME",BANK:OFFSET,BANK:OFFSET
- You can now read DMA Registers
- CTRL+F7 now executes to cursor in the debugger
- Added the demo "mod_player.nex" added to #CSpect package
Tuesday, June 09, 2020
#CSpect V2.12.30
Quickly added in the last missing screen mode...
#CSpect V2.12.30 changes
SNasm V2.0.23 changes
#CSpect V2.12.30 changes
- Layer 2 palette offset added to 256,320 and 640 modes.
- Fixed a crash when a write to E3 happens, and the roms haven't been loaded.
- Fixed a crash in the debugger when you entered a bank:offset and the offset was an invalid symbol
- Tilereg $6E set to $2C on power up - same as hardware. (don't assume though, set it)
- Tilereg $6F set to $0C on power up - same as hardware. (don't assume though, set it)
SNasm V2.0.23 changes
- Fixed a crash when an expression has a divide by 0
Sunday, May 17, 2020
#CSpect V2.12.29
Quickly added in the last missing screen mode...
#CSpect V2.12.29 changes
#CSpect V2.12.29 changes
- 640x256x4 Layer 2 mode added
#CSpect V2.12.28
Fixed DMA Audio playback using the pre-scaler
#CSpect V2.12.28 changes
#CSpect V2.12.28 changes
- Fixed DMA prescaler (usually used for digial audio)
Friday, May 15, 2020
#CSpect V2.12.27
Fixed a crash in AY Audio due to the extra wait states added to memory read/write when using faked esxDOS.
I've also updated the link in the side banner on the right - keep forgetting to do that.....
#CSpect V2.12.27 changes
I've also updated the link in the side banner on the right - keep forgetting to do that.....
#CSpect V2.12.27 changes
- Fixed a crash in AY Audio when loading in large files via fake esxDOS.
Wednesday, May 13, 2020
#CSpect V2.12.26
Fix for a crash in the debugger
#CSpect V2.12.26 changes
#CSpect V2.12.26 changes
- Fixed a crash inside the debugger
- Added a new eDebugCommand.ClearAllBreakpoints to the iCSpect plugin interface
Tuesday, May 12, 2020
#CSpect V2.12.25
Another quickie...
#CSpect V2.12.25 changes
#CSpect V2.12.25 changes
- Tiles over a transparent border now fixed
Sunday, May 10, 2020
#CSpect V2.12.24
Another quick addition/fix for some devs.
#CSpect V2.12.24 changes
#CSpect V2.12.24 changes
- Lower border colour fixed (I think)
- Added some wait states to slow down 28Mhz mode to more closely match the real machine
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