The life of a Games Programmer

My personal thoughts and musings...

Sunday, April 28, 2019

#CSpect V2.7.0

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This version has a fix to Timex High res colours - and border, and also has the first test of the built in UART/Wifi adaptor emulator. It...
3 comments:
Saturday, April 27, 2019

#CSpect V2.6.3

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This version has a rewrite of the rendering to finally fix the transparency issues and allow the 8bit compare with the GlobalTransparency va...
Friday, April 26, 2019

#CSpect V2.6.2

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This version has a rewrite of the rendering to finally fix the transparency issues and allow the 8bit compare with the GlobalTransparency va...
Monday, April 15, 2019

#CSpect 2.5.0

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Some more dev requested changes, and a fix to ULA transparency. CSpect V2.5.0 changes Fixed PUSH $1234 to have the right order. Fixed ...
1 comment:
Sunday, April 14, 2019

#CSpect V2.4.6

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Some dev requested changes, including UART support, and some colour 9-bit transparency fixes. CSpect V2.4.6 changes Copper will now tra...
3 comments:
Sunday, March 31, 2019

#CSpect 2.3.3

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Quick update to fix 512 tiles and ULA ordering. Hardware has changed from what I had, and some in the dev team wanted the update. While I wa...
1 comment:
Saturday, March 30, 2019

#CSpect 2.3.2

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This version increases the window size to a full 256 high - as some games can now use full overscan, has some fixes to the tilemap engine, 2...
53 comments:
Thursday, February 07, 2019

#CSpect 2.2.4

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In this version of CSpect, the number of Sprites has increased to 128, and we have the new tilemap engine to play with. CSpect V2.2.4 cha...
7 comments:
Wednesday, January 02, 2019

YoYo Games... The good, the bad, the cake.

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Now that I've left YoYo Games, and especially after such a long period of time - almost 10 years in fact, I thought I'd take a littl...
7 comments:
Monday, December 24, 2018

#CSpect 2.1.4

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In this version of CSpect, I have the new sprite engine implemented. You can now have all 64 sprites in a line, except when expanded - which...
3 comments:
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