The life of a Games Programmer

My personal thoughts and musings...

Sunday, March 31, 2019

#CSpect 2.3.3

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Quick update to fix 512 tiles and ULA ordering. Hardware has changed from what I had, and some in the dev team wanted the update. While I wa...
1 comment:
Saturday, March 30, 2019

#CSpect 2.3.2

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This version increases the window size to a full 256 high - as some games can now use full overscan, has some fixes to the tilemap engine, 2...
53 comments:
Thursday, February 07, 2019

#CSpect 2.2.4

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In this version of CSpect, the number of Sprites has increased to 128, and we have the new tilemap engine to play with. CSpect V2.2.4 cha...
7 comments:
Wednesday, January 02, 2019

YoYo Games... The good, the bad, the cake.

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Now that I've left YoYo Games, and especially after such a long period of time - almost 10 years in fact, I thought I'd take a littl...
7 comments:
Monday, December 24, 2018

#CSpect 2.1.4

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In this version of CSpect, I have the new sprite engine implemented. You can now have all 64 sprites in a line, except when expanded - which...
3 comments:
Saturday, November 10, 2018

#CSpect 2.1.0

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In this release I add back in Mouse and Gamepads. I've tested both on Windows, but not on OSX and Linux, so if someone can give that a g...
2 comments:
Friday, November 02, 2018

#CSpect 2.0!!

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So I'm very pleased to announce the release of #CSpect!  A port of CSpect to C#! This version runs under .NET and so is fully cross pla...
1 comment:
Sunday, September 16, 2018

CSpect 1.18

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Changes to the debugger. This allows you set breakpoints using the physical address, allowing you to set breakpoints in code not yet paged i...
1 comment:
Monday, September 10, 2018

CSpect 1.17.1

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Minor update to SNasm. 48K SNAs weren't saving out correctly, and labels under $8000 were whacky. This is now fixed. SNasm changes Fi...
Sunday, September 09, 2018

CSpect V1.17

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New version  of CSpect and SNasm with some big changes for those using it to dev. You can now specify segments and save out NEX format pac...
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