The life of a Games Programmer

My personal thoughts and musings...

Thursday, February 07, 2019

#CSpect 2.2.4

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In this version of CSpect, the number of Sprites has increased to 128, and we have the new tilemap engine to play with. CSpect V2.2.4 cha...
7 comments:
Wednesday, January 02, 2019

YoYo Games... The good, the bad, the cake.

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Now that I've left YoYo Games, and especially after such a long period of time - almost 10 years in fact, I thought I'd take a littl...
7 comments:
Monday, December 24, 2018

#CSpect 2.1.4

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In this version of CSpect, I have the new sprite engine implemented. You can now have all 64 sprites in a line, except when expanded - which...
3 comments:
Saturday, November 10, 2018

#CSpect 2.1.0

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In this release I add back in Mouse and Gamepads. I've tested both on Windows, but not on OSX and Linux, so if someone can give that a g...
2 comments:
Friday, November 02, 2018

#CSpect 2.0!!

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So I'm very pleased to announce the release of #CSpect!  A port of CSpect to C#! This version runs under .NET and so is fully cross pla...
1 comment:
Sunday, September 16, 2018

CSpect 1.18

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Changes to the debugger. This allows you set breakpoints using the physical address, allowing you to set breakpoints in code not yet paged i...
1 comment:
Monday, September 10, 2018

CSpect 1.17.1

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Minor update to SNasm. 48K SNAs weren't saving out correctly, and labels under $8000 were whacky. This is now fixed. SNasm changes Fi...
Sunday, September 09, 2018

CSpect V1.17

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New version  of CSpect and SNasm with some big changes for those using it to dev. You can now specify segments and save out NEX format pac...
Saturday, August 25, 2018

CSpect V1.16

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Okay, so the last version was actually a debug version and so some folk had problems running it. This is a proper release build. There are a...
Friday, August 24, 2018

CSpect V1.15

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There's been a few folk requesting an updated version so even though it's not a huge change, here it is... CSpect changes Fixed ...
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