The life of a Games Programmer

My personal thoughts and musings...

Friday, January 01, 2016

Why create a GameMaker export to the Raspberry Pi?

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Okay, these are very much personal opinions... So I've been asked a couple of times why bother? It's a tiny machine with (probab...
6 comments:
Friday, October 17, 2014

Why aiming for 60fps or full 1080p is a pointless goal.

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So yet again on the web I've seen posts by journalists that 1080p is worthwhile, and that developers should be spending all their time ...
6 comments:
Wednesday, September 17, 2014

When Scotland changes forever.....

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In a world of history, a truly historic event is rare, but that's what Scotland gets tomorrow. On the 18th of September 2014, we the peo...
Sunday, August 24, 2014

The beginners guide to Ray Tracing

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So, I was asked recently on Twitter how Ray Tracing works, but it's not something that you can easily explain in 140 characters, so I th...
2 comments:
Wednesday, January 01, 2014

Improving the runner

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So, I thought it might be fun to look back at some of the changes we've made to the runner, why, and what impact it's had on perform...
6 comments:
Tuesday, December 31, 2013

2013 - The year of travelling.

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2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of al...
3 comments:
Monday, December 30, 2013

2012 - The launch of GameMaker: Studio

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At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Franci...
Sunday, December 29, 2013

2011 - When it all starts to change.

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Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell f...
1 comment:
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