The life of a Games Programmer
My personal thoughts and musings...
Sunday, August 24, 2014
The beginners guide to Ray Tracing
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So, I was asked recently on Twitter how Ray Tracing works, but it's not something that you can easily explain in 140 characters, so I th...
2 comments:
Wednesday, January 01, 2014
Improving the runner
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So, I thought it might be fun to look back at some of the changes we've made to the runner, why, and what impact it's had on perform...
6 comments:
Tuesday, December 31, 2013
2013 - The year of travelling.
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2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of al...
3 comments:
Monday, December 30, 2013
2012 - The launch of GameMaker: Studio
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At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Franci...
Sunday, December 29, 2013
2011 - When it all starts to change.
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Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell f...
1 comment:
Saturday, December 28, 2013
2010 - A fresh start....
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So here we are, the start of a new job, a new office and everyone raring to go. With only 4 of us there initially, it felt like a large sp...
Friday, December 27, 2013
2009 - A long road ahead....
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Coming to the end of another year at YoYo Games , and it's hard not to reflect on how we're doing, and how far we've come in the...
18 comments:
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