The life of a Games Programmer
My personal thoughts and musings...
Monday, June 30, 2008
My CV....
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I've been busy making an about me page which I've been meaning to do for years. The idea being that it'll eventually turn into ...
Sunday, June 29, 2008
TG16 Shadow of the Beast - ROM!!
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I've managed to convert the old devkit Beast.BX file into a real BEAST.PCE file! The only reason I was able to do this easily was beca...
7 comments:
TG16 stuff...
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Not been doing a lot past few days, but I'm now off on holiday for a week so Im going to push on with my TG16 assembler first. I did get...
Tuesday, June 24, 2008
Damn those NEC people!!
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I've been updating my assembler to do the extra TG16 opcodes I need only to discover that NEC in their infinite wisdom have changed ever...
4 comments:
Saturday, June 21, 2008
PCEngine!
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I've been going through a whole load of old backup CD's I have, trying to have a little clear out, and I've finally found the ol...
5 comments:
XeO3: Update
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With the final playtest demo done I can now look forward to other things, like a C64 version for a start! I would quite like to get the play...
9 comments:
Thursday, June 19, 2008
XeO3: Demo V2.0
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I'm currently finishing off the update to the demo and Luca and I are both pretty pleased with it. We feel its way too easy for us, but ...
1 comment:
Wednesday, June 18, 2008
TG16 stuff....
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Now that my TG16 (PC Engine) flash card has arrive, I've been trying to think of something interesting to do with it to get back into it...
1 comment:
Monday, June 16, 2008
XeO3: changes.....
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I've been playing with the speed of the ship and its really is just too fast if I double it. It makes it more of a dash/avoid style game...
14 comments:
Saturday, June 14, 2008
XeO3: Improvements
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So here we go again.... I've made some of the harder baddies easier to kill I've added the drift to the coin and made the arc slight...
2 comments:
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