The life of a Games Programmer
My personal thoughts and musings...
Tuesday, July 03, 2007
RetroEdit: Painting by numbers.
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I got basic editing in last night, although I really do mean basic. I can paint with 2 pre-defined colours - which isn't very handy. Now...
Sunday, July 01, 2007
RetroEdit: Editing...
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I've almost got editing working, I can click on the bitmap and it draws a pixel into the right place. Theres still loads to do, but it s...
XeO3: Squishing bugs!
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I've had a really bugging..well... bug ! for a while now in the front end; after you die and return there I seemed to be losing a layer ...
2 comments:
Saturday, June 30, 2007
XeO3: Feeling blue...
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Well, since I was in a colour mood, I thought I'd smooth out some of the presentation a little so I've added a nice little fade on w...
XeO3: Colour....
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Mmm... the more I look at the Plus4 version, the more I wish it had colour. If you followed the way spectrum games work - that is the backgr...
XeO3: More micro optimisations....
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I've spent some more time relaxing and scaning the code looking for the odd cycle here and there, and I've managed to smoothout some...
Thursday, June 28, 2007
XeO3: Scripts...
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I've decided to release what little doc's I have for the scripting system to give you a better idea what its doing. This isn't f...
5 comments:
XeO3: More and more.
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Okay - I've changed the little bits of the script engine anyway... damn you all!! Making me feel guilty! bah! But I guess, a scanline is...
2 comments:
XeO3: More scripting.
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Okay, rather than reply to the comments, I'll write a bit more about it here. The actual loop for processing scripts is pretty small, an...
3 comments:
Wednesday, June 27, 2007
XeO3: Scripting Engine.
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Okay, after a request for more info on the scripting engine/system I use, I've written up a small description of how it all works. It...
4 comments:
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