The life of a Games Programmer

My personal thoughts and musings...

Saturday, June 30, 2007

XeO3: Feeling blue...

›
Well, since I was in a colour mood, I thought I'd smooth out some of the presentation a little so I've added a nice little fade on w...

XeO3: Colour....

›
Mmm... the more I look at the Plus4 version, the more I wish it had colour. If you followed the way spectrum games work - that is the backgr...

XeO3: More micro optimisations....

›
I've spent some more time relaxing and scaning the code looking for the odd cycle here and there, and I've managed to smoothout some...
Thursday, June 28, 2007

XeO3: Scripts...

›
I've decided to release what little doc's I have for the scripting system to give you a better idea what its doing. This isn't f...
5 comments:

XeO3: More and more.

›
Okay - I've changed the little bits of the script engine anyway... damn you all!! Making me feel guilty! bah! But I guess, a scanline is...
2 comments:

XeO3: More scripting.

›
Okay, rather than reply to the comments, I'll write a bit more about it here. The actual loop for processing scripts is pretty small, an...
3 comments:
Wednesday, June 27, 2007

XeO3: Scripting Engine.

›
Okay, after a request for more info on the scripting engine/system I use, I've written up a small description of how it all works. It...
4 comments:
Monday, June 25, 2007

XeO3: update....

›
Well, the cache really is working well now. I've been able to strip it down from 137 entrys to 100 with out any noticable slow down. Thi...

XeO3: Sprite Cache....

›
Mmm...Now it gets interesting! Now that the cache routine is working properly, I can finally visualise it and see how much is used, and how...
8 comments:

XeO3: Internet development to the rescue!!

›
Well, TNT to the rescue! He spotted the problem and its not working a treat. Heres the final function, and you can see how all suggestions h...
‹
›
Home
View web version
Powered by Blogger.