The life of a Games Programmer
My personal thoughts and musings...
Thursday, October 05, 2006
Xeo3: Sprite time...
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Luca's given me a new batch of sprites to bundle together so while I've been doing that, I've also been updating Luca's scri...
Xeo3: Playing shuffleboard with the C64....
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I've been shuffling around the C64 code and data for a couple of reasons really. 1st It means I can use the music as is without having i...
7 comments:
Wednesday, October 04, 2006
XeO3: C64 sprites....
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I'm having a little coding break at the moment. I thought I'd have a quick play and see how much bigger the sprites feel when theres...
2 comments:
Tuesday, October 03, 2006
XeO3: C64....
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Not a bad evenings work! I've managed to get the sprites converted over as well! Although at somepoint I guess I'd have to get them ...
13 comments:
XeO3: Surprise Surprise!!!
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Well, in only 2 days, I've done the main part of the port to the C64! Although there are no sprite graphics yet, and no multiplexor, its...
Monday, October 02, 2006
XeO3: C64
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I'm having fun with the C64 just now while Luca gathers together some sprites for me to use, but I've hit my first snag.... The MCM ...
6 comments:
Sunday, October 01, 2006
XeO3: bits and bobs...
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Sound is interesting.... you can work away trying to get perfect pitch and volume and then when its working just the way you want, you can ...
9 comments:
XeO3: Sounds....V2
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Weel, I've gotten 2 channels...almost - but good enough I think. Basically, I now have 2 full effects playing and both use ADSR envelope...
6 comments:
Saturday, September 30, 2006
XeO3: Sounds.....
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I've been having a play would some sound effects just now, and for basic TED sounds.... its not bad really. I can only use one of the TE...
1 comment:
XeO3: Pickups.
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I've now added those commands; didn't take long, and now I've moved on to do the pickups. What I now have running is a set of 5 ...
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