The life of a Games Programmer
My personal thoughts and musings...
Saturday, September 30, 2006
XeO3: Sounds.....
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I've been having a play would some sound effects just now, and for basic TED sounds.... its not bad really. I can only use one of the TE...
1 comment:
XeO3: Pickups.
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I've now added those commands; didn't take long, and now I've moved on to do the pickups. What I now have running is a set of 5 ...
And...............rest.
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After having been hard at work *ahem* doing the demo, I'm, having a nice relaxing day today. I've been sitting here scanning the ol...
Friday, September 29, 2006
XeO3: Power ups..
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So, back to work then... I've been thinking on how to get powerups from baddies, and I reckon that the best way would be if you had to k...
2 comments:
XeO3 scripts...
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The cool thing about doing a script engine is that whenever you need a new feature or have a special case , you can simply add a new command...
Thursday, September 28, 2006
XeO3 teaser....
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Okay, so I've spoken to Luca, and we've both decided a teaser would be better as we don't want to give too much away, but we do ...
Xeo3 - Turrets.
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Bah!! Stupid mistake. I fixed the bug where by the first turret couldn't be shot. Turns out I was doing a BNE loop rather than BPL - ...
Blog...
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I've decided to reformat my Blog into a slightly wider format. The old layout was all very pretty, but the narrow window didn't allo...
Wednesday, September 27, 2006
KillClip...
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Mmmm.. Not quite done yet. Its about 10 lines of code, yet its not working... damn. For some reason the top bit in the Y coordinate is bei...
Tuesday, September 26, 2006
XeO3 scripting...
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So, I started to document the scripting engine for Luca (The artist/musician/designer/programmer chap that's helping me) and I was tryin...
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