tag:blogger.com,1999:blog-17487316.post3421332294433928273..comments2024-01-13T09:14:12.131+00:00Comments on The life of a Games Programmer: TG16 fun...Mikehttp://www.blogger.com/profile/15958965170878448339noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-17487316.post-14483986459431241262008-07-14T06:40:00.000+00:002008-07-14T06:40:00.000+00:00Well they did the superFX chip, so I guess it stan...Well they did the superFX chip, so I guess it stands to reason they'd have thier own assembler for it as no one else would....<BR/><BR/>Of course you dont <I>need</I> a linker, you could arrange the source so that its assembled to binary (most assemblers will output to a binary format).Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-63230515851600210962008-07-13T13:41:00.000+00:002008-07-13T13:41:00.000+00:00The makefiles have in them (amongst other things)A...The makefiles have in them (amongst other things)<BR/><BR/>ASM=argsfxx<BR/>ASMFLAGS=-efilelist=0 -z<BR/>LINK=arglink<BR/>LOPTS=-b30 -h1024 -t7d -fAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-74162690576783522182008-07-13T13:31:00.000+00:002008-07-13T13:31:00.000+00:00There was ARGASM for the SNES. It might have been ...There was ARGASM for the SNES. It might have been an internal only tool though :( <BR/><BR/>StarFox, StarFox 2, King Arthurs World etc. all used argasm.<BR/><BR/>I've managed to find a version of the assembler (albeit for OS/2) in amongst all my source but no linker :(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-3625950228062418512008-07-12T19:34:00.000+00:002008-07-12T19:34:00.000+00:00There wasn't a version of argasm for the snes as f...There wasn't a version of argasm for the snes as far as I know, it was Amiga only. However there was one call SNasm (SN systems assembler), another called psyQ from Psygnosis and the offical one (which was pants) from Nintendo...Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-14425255766464774302008-07-12T19:25:00.000+00:002008-07-12T19:25:00.000+00:00I don't suppose you've came across the SNES versio...I don't suppose you've came across the SNES version of ARGASM (Argonaut Assembler) on your travels??<BR/><BR/>I've got a ton of SNES source code and gfx that were written to use the ARGASM compiler and linker and I just cant find a copy anywhere :(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-56370602235036400772008-06-22T11:38:00.000+00:002008-06-22T11:38:00.000+00:00Very interested in seeing your updates on the PCE/...Very interested in seeing your updates on the PCE/TG. There are a bunch of us who adore the machine, including a few (not me) coding for it, writing new games, etc.<BR/><BR/>I notice most of your comments are on other topics, but I think you'll find a bunch of us are now keen on following your PCE tales. I've sub'd to your feed already.<BR/><BR/>You may have even come across my site (gamesx.com) when looking for pinouts. I hope you did, anyway. =)Anonymousnoreply@blogger.com