tag:blogger.com,1999:blog-17487316.post115974044737836307..comments2024-01-13T09:14:12.131+00:00Comments on The life of a Games Programmer: XeO3: bits and bobs...Mikehttp://www.blogger.com/profile/15958965170878448339noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-17487316.post-1159892235130481332006-10-03T16:17:00.000+00:002006-10-03T16:17:00.000+00:00Well, as I dont have one....I dont like not being ...Well, as I dont have one....I dont like not being able to test that stuff properly.<BR/><BR/>However, once its released.... I'm sure someone can add it later :)Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159890232198971012006-10-03T15:43:00.000+00:002006-10-03T15:43:00.000+00:00Once again ;)I didn't mean a dedicated 256kb versi...Once again ;)<BR/>I didn't mean a dedicated 256kb version. Just make use of the extra RAM for level data or a frontend that otherwise has to be loaded from disk, kinda like a RAM disk. <BR/>There are a very few multiload games that have been adapted for the 256kb RAM extension and it's great, e.g. play "Summer Events" without loading in between :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159874481861051422006-10-03T11:21:00.000+00:002006-10-03T11:21:00.000+00:00If you really want me to go through the connection...If you really want me to go through the connection program, start up a thread on +4 world... tis easier there..Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159874417853050812006-10-03T11:20:00.000+00:002006-10-03T11:20:00.000+00:00On you go! I have 3!! :)I just ordered a retro-re...On you go! I have 3!! :)<BR/>I just ordered a retro-replay as well, so I might see what thats like then buy the serial or network kit for it! Ooooo..download through ethernet!! coooooool!<BR/><BR/>As long as there aren't too many, theb multiple parts aren't a problem no.<BR/><BR/>HA! We dont even have space for the text font at the moment! Im not sure...I'll have to wait and see.. perhaps we can sacrifice a couple of sprites... or I might be able to build sprites dynamically using the system font or something... but all that takes code space I dont really have! :(<BR/><BR/>No, I dont want to get into 256k +4 games... If I was going to do something like that, it'd be for the C64 - I have a 512Mb one here.<BR/><BR/>Mmmm.. not much to the connection program really... send byte...get byte.... thats about it really :)Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159814908767909172006-10-02T18:48:00.000+00:002006-10-02T18:48:00.000+00:00Mike, I guess we have to take away that C64 ;)Luca...Mike, I guess we have to take away that C64 ;)<BR/><BR/>Luca, nice to see you :)<BR/><BR/>Loading just "one piece" for every level... I don't really think it makes that much difference if you load three small parts instead of one big one. At least not on the 1551 and the 1541 is not that much slower. The ROM routine's start track/sector look up is not that slow. I did some 1551 versions of demos and games and sometimes I had to load the speeder after every part again because it wouldn't fit into the memory. Speedwise not much worse.<BR/><BR/>Are you including a speed loader? <BR/><BR/>What you said about the frontend is oh so true. It's annoying when you just want to restart and have to go to a title screen and all that again. Maybe you should just make that optional, ie "Press fire to restart or whatever to go to the title screen".<BR/><BR/>I always thought things like that are obvious but they are not, so I'm glad you mentioned that :)<BR/><BR/>And while we are at it... Do you have a 256kb plus/4? I guess we all agree that the game should work on a 64kb machine but it would be nice if it supports 256kb in some way, e.g. loading the next levels etc into those additional RAM banks. Of course that's not very important but it would be nice. <BR/><BR/>And if you don't know what to write since you are waiting for Godot, err, Luca. I'd like to read something about the PC-plus/4 connection and the software on the PC and plus/4 side.<BR/><BR/>Cheers,<BR/>ChickenAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159774958360916532006-10-02T07:42:00.000+00:002006-10-02T07:42:00.000+00:00Well, there is that I suppose :)Well, there is that I suppose :)Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159773781671156192006-10-02T07:23:00.000+00:002006-10-02T07:23:00.000+00:00That's because graphicians's body is full of wound...That's because graphicians's body is full of wounds, and coders have whip in their left hand :OAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159770537482749172006-10-02T06:28:00.000+00:002006-10-02T06:28:00.000+00:00Nah, games are like this somtimes... the starts p...Nah, games are like this somtimes... the starts pretty quick, the middles really slow, but then once all the major functions are in, it all speeds up again! :)<BR/><BR/>Usually when the coders are in the middle bit, the art guys are pushing on... we just missed that because of all the pauses in the project, thats all.......honest.Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-1159769752893115682006-10-02T06:15:00.000+00:002006-10-02T06:15:00.000+00:00Nnnooooooo, I became the slow wheel of the while c...Nnnooooooo, I became the slow wheel of the while chain :'(Anonymousnoreply@blogger.com