tag:blogger.com,1999:blog-17487316.post1026835397855656152..comments2024-01-13T09:14:12.131+00:00Comments on The life of a Games Programmer: RetroEdit.Mikehttp://www.blogger.com/profile/15958965170878448339noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-17487316.post-57919677657310962912009-01-18T09:43:00.000+00:002009-01-18T09:43:00.000+00:00I do plan to do onion skining at some point (thats...I do plan to do onion skining at some point (thats where you see previous/next frames faintly in the background), but I wasn't planing it for the initial release - but I'll see how it goes.<BR/><BR/>As for hires overlays... well I did used to allow each sprite to be hires or multicolour, but it was a pain in the ass to use. If you selected a different machine (like spectrum) you lost all that info and it was a nightmare to go through and restore it - or even view it.<BR/><BR/>I decided that its much easier to simply flick editing in/out of MCM or HIRES as a program setting, rather than a sprite one. This means when doing hires+MCM sprites the onion skining would display the previous sprite in the current editing mode. However, since your only really interested in blocky/nonblocky pixels, you could make a solid version of the MCM (a mask if you like) and that would let you see where you drawing hires pixels over.<BR/><BR/>Thats probably the best you can do.<BR/>Adding an animation step might be good though. So it animates in steps of 2 allowing you to see overlaid animations properly.<BR/><BR/><BR/><BR/>Oh... and I have tried to get cursor key control, but those keys don't appear to be coming through in C#.... I'll keep looking though.Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-80866792560440477902009-01-17T23:09:00.000+00:002009-01-17T23:09:00.000+00:00Overlay please :)C64 monochrome over multicolor on...Overlay please :)<BR/><BR/>C64 monochrome over multicolor one.... :)<BR/><BR/>And keyboard controled cursor :)Vladimir Jankovićhttps://www.blogger.com/profile/10805585830662544511noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-28234615203286778202009-01-17T19:50:00.000+00:002009-01-17T19:50:00.000+00:00Drawing in MCM on a modern paint package is a nigh...Drawing in MCM on a modern paint package is a nightmare, and doing animations etc. and saving them out are just as bad. I did this kind of thing during Blood Money, but it was a pain. Its far better to using a program that understands the correct formats.<BR/><BR/>Thats already in... thats the rotate image bit.Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-24171821587323608912009-01-17T16:50:00.000+00:002009-01-17T16:50:00.000+00:00Why not just create converter from common formates...Why not just create converter from common formates like bmp, png and gif?<BR/><BR/>Anyway about the ideas i guess shifting images like <A HREF="http://www.ii4.ru/images/484024shift.png" REL="nofollow">this</A> may come in handyAnonymousnoreply@blogger.com