tag:blogger.com,1999:blog-17487316.post9057391999924536369..comments2024-01-13T09:14:12.131+00:00Comments on The life of a Games Programmer: #CSpect V2.11.1Mikehttp://www.blogger.com/profile/15958965170878448339noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-17487316.post-9343149911530189392019-12-13T12:37:43.694+00:002019-12-13T12:37:43.694+00:00"Furthermore, setting bit 0 of nextreg 0x1C s..."Furthermore, setting bit 0 of nextreg 0x1C should reset the sprite clip window to the stated defaults, and does not appear to do so."<br /><br />No, the 0x1C bit 0 does reset "index" for next write into 0x18 (Layer 2 clip window), i.e. following first write to 0x18 will set "X1 position".<br /><br />There is no bit to reset the values-themselves of clip window, only the write-index.<br /><br />There are some bugs with sprite clipping (over-border mode cuts 1 pixel too early), not sure about the default window, can't recall if I did test it, but I think as long as you don't enable "over border" sprites, the paper-area is correctly clipped. If you did enable both over-border-draw sprites + over-border-clipping, then ... I'm actually not sure, what is supposed to happen by default, but you should rather set up explicit coordinates in such case (the valid ranges are 0..159 for X and 0..255 for Y to cover whole 320x256 area in the "over border" mode)<br /><br />About "di + halt" yep, that bug is in CSpect since the earliest version I have seen and was reported before by me (maybe got lost in the heap of other bugs reported).Ped7gnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-73387031015348630542019-11-21T02:09:02.778+00:002019-11-21T02:09:02.778+00:00Possible bug with sprite clipping, according to ht...Possible bug with sprite clipping, according to https://www.specnext.com/sprites/ the default clip window in nextreg 0x19 should be 0,255,0,191 but appears to be 0,255,0,255 ... sprites by default in CSpect can "fall out" of the bottom of the ULA area. Explicitly writing the "default values" to reg 0x19 fixes this.<br />Furthermore, setting bit 0 of nextreg 0x1C should reset the sprite clip window to the stated defaults, and does not appear to do so.<br />Unknownhttps://www.blogger.com/profile/03480725864803556415noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-46114175238863517442019-11-12T09:00:37.701+00:002019-11-12T09:00:37.701+00:00don't work on my pentium G630 with integrated ...don't work on my pentium G630 with integrated intel video. Just black screen. cspect 2.10 don't work too.<br />version 2.9.2 works fineAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-28052720458359948112019-10-28T10:35:09.173+00:002019-10-28T10:35:09.173+00:00Is it possible to use my hdd to have a folder that...Is it possible to use my hdd to have a folder that can be used as a mmc. I do not have a mmc card reader on my laptopHendrikkhttps://www.blogger.com/profile/07412742185050122990noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-69192570866572469922019-09-23T07:42:24.982+00:002019-09-23T07:42:24.982+00:00so what is the benefit of 28Mhz Copper and is ther...so what is the benefit of 28Mhz Copper and is there a new gfx mode Layer2 320x256 /?/ or ULA 320x256 with fine scroll .. not a coder here.mutenoreply@blogger.comtag:blogger.com,1999:blog-17487316.post-33814173106508043262019-09-15T20:01:37.003+00:002019-09-15T20:01:37.003+00:00Hi,
I think CSpect has a bug with either interrupt...Hi,<br />I think CSpect has a bug with either interrupts, or the halt instruction.<br />e.g. the program:<br /><br />di<br />halt<br /><br />does not halt the processor.<br />Davidhttp://www.loadcode.co.uknoreply@blogger.com