tag:blogger.com,1999:blog-17487316.post3265375697370120498..comments2024-01-13T09:14:12.131+00:00Comments on The life of a Games Programmer: XeO3: An interesting side effect....Mikehttp://www.blogger.com/profile/15958965170878448339noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-17487316.post-34743532924899547502008-06-13T15:59:00.000+00:002008-06-13T15:59:00.000+00:00An hour - really? Every time I die on it, its been...An hour - really? Every time I die on it, its been my fault... Mmm...<BR/>An hours too long for level 1 I think. <BR/><BR/>I'm guessing that its the turret/alien bullets that are causing the problem?Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-51137860035458230562008-06-13T09:57:00.000+00:002008-06-13T09:57:00.000+00:00For me ideal example for fair but not too easy gam...For me ideal example for fair but not too easy game is Ikari Warriors on C64...<BR/><BR/>I didnt get more than 10 minutes into game and thought it was max one can go...<BR/><BR/>Then a friend of mine showed me (we bet against him... and lost :) ) how to get to the end of game (an hour of playing at least) and later I could do it also...<BR/><BR/>Same for Turrican 1,2<BR/><BR/>Conclusion: I guess amount of buletts shoud be calibrated, and there shouldnt be player deaths caused by random events that player can not avoid.<BR/>Every death should be caused by player not doing the right thing at given moment...<BR/><BR/>Ahhh just let it to us to tell you is it tough or not :)Vladimir Jankovićhttps://www.blogger.com/profile/10805585830662544511noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-56946818459483100462008-06-11T18:29:00.000+00:002008-06-11T18:29:00.000+00:00The idea of this demo is to get the difficulty rig...The idea of this demo is to get the difficulty right so people enjoy the final game <I>without</I> having to train it!<BR/><BR/>Im still not sure...Mikehttps://www.blogger.com/profile/15958965170878448339noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-56197410274484115572008-06-11T14:28:00.000+00:002008-06-11T14:28:00.000+00:00Leave it for players to test it...If its too hard ...Leave it for players to test it...<BR/><BR/>If its too hard we'll make trained version :)Vladimir Jankovićhttps://www.blogger.com/profile/10805585830662544511noreply@blogger.comtag:blogger.com,1999:blog-17487316.post-80157903115618436162008-06-11T12:49:00.000+00:002008-06-11T12:49:00.000+00:00No, guess not: shooting to a baddies row with no e...No, guess not: shooting to a baddies row with no effect in that moment would turn in frustration instead. To me, would be better keeping it hard by other parameters...Anonymousnoreply@blogger.com